Active shortcuts: our team f, us; opponent o, opp, opponent.
Before puck drop
Confirm setup, rosters, side, shortcuts, period lengths, and penalty rules. Use demo mode for practice.
During play
Type what you see. In stop-time periods, goals, penalties, icing, offside, and whistle stop the clock automatically.
When details lag
Use bare goal or penalty, then details when the referee reports numbers. No other commands record until resolved.
Goals
f goal
details 9, 11, 12
f goal 9, 11
o goal 22
A bare goal starts pending mode and blocks other commands until details or cancel. Power play, short-handed, and empty-net labels are derived.
Shots
f shot 9
f miss 9
f block 9
o shot 12
Shot means shot on goal. Block means that player blocked the opponent's shot; the opponent gets the shot attempt.
Events
f hit 17
f turnover 9
f giveaway 9
f takeaway 9
o to
f icing
o offs
note: 9 Myers left the game injured.
public note: game delayed for ice repair.
operator note: verify scorer after the period.
Takeaway charges the other team with a giveaway. Notes do not change stats. A bare note is bench-visible; use public note only for parent streams.
Faceoffs
drop
f faceoff won
o faceoff won
Use drop when the puck drops, then record who won it. One faceoff command records both the win and the other team's loss.
Penalties
f penalty
details 44 tripping
o pen 12 hook 1:30
f pen 9 minor misconduct boarding served by 33
matching f 9 roughing o 12 roughing
f penalty over
A bare penalty starts pending mode. Minor, major, misconduct, and game misconduct are understood.
Clock
drop
whistle
clock 8:42
p2
period 1 15 run
period 3 12 stop
timeout
intermission
warmup
Timeout and intermission use their own clocks and do not run penalty time. In run-time periods, use Stop when you really need to stop the game clock; whistle alone does not do it.
Shift
f shift f: 1 2 12 d: 9 11
o shift f: 8 10 19 d: 4 6
f goalie off
f goalie on 33
Shift snapshots are optional. Goalie off matters for empty-net scoring.
Touch Entry
Goal / Penalty buttons
Shot / Miss / Block buttons
Giveaway / Takeaway buttons
Goalie On / Off buttons
Shift button
Buttons translate into the same command language. Use whichever entry method is fastest in the moment.
Pending
details 9, 11
details 12 hook
cancel
Pending mode keeps the clock and dashboard right while waiting for the referee.
Corrections
void 12 wrong team
correct goal 8 9, 11
correct penalty 13 44 tripping
correct note 10 confirmed by ref
Corrections are append-only. The original event stays visible in the audit trail.